![]() ![]() Once war is declared, the two nation's armies can enter combat by moving close to each other. Either by moving a unit onto another nations territory without an Alliance treaty, or by selecting the "Request War" treaty. War itself is declared by a power against another power. A good mix of forces will, often times, carry the battle against a numerically superior army that is heavy on one or two types of units. Fighters are highly effective against other aircraft but are terrible at destroying ground units. Units in Superpower 2 are more effective against different types of units. Even if a massive army of highly trained infantry attacks a much smaller army of tanks, attack helicopters, attack aircraft and bombers, the infantry swarm will be annihilated. Unit Types and composition are also important. The trade-off is that units cost more to build and upkeep the more advanced they are. These points determine attributes such as the speed, stealth, and firepower of a weapon system. Technological level is determined by how much technology each army has researched, and then how many points they put into a vehicle. ![]()
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